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The Spells

Archer's Sight
Target character gains the ability to attack one character of each player
from two hexes away per round
E A F
Binding
All spells attached to target character remain with character even through
death
W F E A
Change Loyalty
Cast on target warrior not in a tower and within 6 hexes of casting wizard. Take
control of warrior until it dies or dispel magic is cast
E W A F F
Cloak of Obscurity
Character may not be attacked until they declare an attack. Characters in towers
can still shoot at target character
W A E F
Cross Lake
Target character can walk and stop on lake hexes
W E
Earth Move
Exchange any 2 terrains in the game without changing orientations. Characters and towers
move with the terrains
E A F W
Earth Turn
Rotate one terrain piece as much as desired
E W
Flood
Creates an unbroken lake (5 hexes long) starting within 4 hexes of the casting wizard.
Lakes can only be created on unoccupied grass, forest, swamp, or river hexes.
E E W W
Hands of Fire
Casting wizard gains +2 in addition to all current modifications in hand to hand combat
F A F E
Illusionary Surprise
Target character gets first free attack (modified vs. modified) in hand to hand combat
A W A
Muddy Shoes
Target character suffers a -1 penalty to all movements
W E F
Shadow Wizard
Creates a character that can move over elements and add elements to the wizard's spell
stack. May move 4 spaces per round. Dies if attacked
A W E F
As a side note, the shadow wizard may not pray or remove elements from the spell stack
Shoes of Travel
Target Character gains +1 to all movement
E A F
Sleep
Target character cannot move for 2 rounds. Character cannot attack or be attacked. The
target must be within 4 hexes of caster
W A F
Spawn Warrior
Creates a modified +1 warrior that may never gain levels. Warrior may not
receive any
spells. card is discarded when warrior dies
F A E
Spell Pool
Cast this spell and any spells used with this card at the same time. Place other spells on
Spell Pool. These spells can now be used at any time
W A
Super Blade
Character gains +1 to hit in hand to hand combat
F E F A
Wall of Fire
Creates an unborken wall of fire (5 hexes long) starting within 4 hexes of the casting
wizard. All characters crossing through and in the fire are attacked by a +1 force vs.
unmodified character
F A F A
Transient Spells
Change Element
X represents any element used to cast the spell. the top element on target wizard's spell
stack is changed to the element used to cast the spell
X
Confusing Identity
Switch the locations of two characters you own
F A
Divine Inspiration
Look through face down spell card deck and bring one spell of your choice into your hand
A A
Improved Warrior
Target character is raised one level. Dispel Magic can only affect this spell at the time
of casting
F W E
Instant Tower
Creates a tower within 4 hexes of the casting wizard
E F E
Lightning
Lightning bolt gets a free +2 attack vs. unmodified target character
F A F
Secret Passage
Target character can walk into an occupied enemy tower without getting shot. Hand to
hand combat is resolved between the characters in the tower first. Spell cannot apply to a
player's home tower
E F
Teleport
For every X element, transport a single character 3 hexes in any direction. If X=3, the
character teleports 9 hexes
A E X
Walking With The Dead
Target character moves from one tower to another tower owned by the same player. There can
only be one character in any particular tower by the end of turn
A F
Learn more about The
Playing Boards | The
Wizards | The
Warriors | The
Spells | Strategy
We sincerely hope you enjoy playing
our first produced game.
Sincerely,
Steven Poelzing
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