Party Conversations

Rules for the Game Master and Players


A PRACTICE EXAMPLE OF A GAME

    We will use an example of three people playing a single story line. Every game has a minimum of eight characters and multiple story lines within.

    The three characters are Sid the Spy, Sceanna the Scientist, and Al the Government Agent.
Sid the Spy's goal is to find a bomb. Al the Agent's job is to find the Spy in order to forward his career. Sceanna the Scientist's job is to deliver the bomb to the Spy and get paid for it. Sceanna the Scientist also wants to make sure the bomb is used to blow up Burger World because she hates Burger World.

    It is immediately apparent that the scene is set for a lot of tension and covert action.
Sceanna the Scientist cannot just walk up to people and say, "Hey, are you the spy who wants the bomb?" Even though Sceanna may not know a government official is at the party, she would still want to exercise caution because anyone trying to sell a bomb to a spy would be wanted for questioning by the FBI.

    Sid the Spy meets Al the Agent first, and they exchange pleasantries about the weather. They also discuss what brings the other to this very busy place. Al the Agent tells Sid the Spy that he is actually thinking of starting a new business out in the area and is looking for new business partners. Sid the Spy inquires as to the nature of Al's business. Al replies with something about his business being a little secret. To this Sid the Spy replies, "interesting." Al asks Sid the Spy what he does for a living. Sid replies that he is a salesman and is actually at a trade convention looking for a specific highly scientific device. Al laughs and says, "Like what? A bomb?" Both of them laugh.

    Sid the Spy goes to eat. Sceanna the Scientist goes up to talk to Al the Agent about the weather. Al the Agent tells Sceanna the Scientist about his new business opportunity, and Sceanna the Scientist, lacking any creativity, replies that she is a scientist and is here on a fact finding mission against Burger World. Sceanna then spells out to Al the Agent Burger World's scam to get people hooked on their burgers by lacing them with cocaine. Al is very interested in this although it has nothing to do with his first goal of finding the spy. His second goal was to further his career. This tip about Burger World seems interesting. He asks Sceanna the Scientist more about it, but Sceanna does not want to give out any more information.

    Al the Agent goes to eat, and now Sceanna the Scientist and Sid the Spy talk. The same stories are passed back and forth. Sid on the one hand could care less about Burger World, but he does keep saying, "Interesting." This is the agreed upon code word for the scientist to recognize the spy. Sceanna isn't sure now whether or not to give the bomb to the spy because the spy isn't going to use it to blow up Burger World.

    Sceanna goes back to Al the Agent and tells him, "Since you're so interested in the Burger World scandal, what would you say if I told you there was a spy here?" Al suddenly takes Sceanna to a secret location. They work out the deal: If she can deliver the bomb to the spy where he can see them, then he won't press any charges against Sceanna. They agree upon this.
Al the Agent hides in a coat closet. Sceanna tells Sid the Spy that she has what he wants. Sid the Spy says that he doesn't know what Sceanna is talking about but will follow anyway. Sceanna says, "Oh, I think you'll find it very INTERESTIThe Slums."
The spy says, "Oh, interesting?"

    The two of them stand in front of the closet. At this time the Game Master is present because the scientist's character sheet states that the Game Master must be present if she gives away the bomb.

    Sceanna the Scientist gives Sid the Spy the bomb. Al the Agent steps out of the closet with his gun drawn and tells both Sid and Sceanna to put their hands up. Sid tells the Game Master that he would like to draw his own gun and "shoot" the agent. The Game Master says that the agent had his gun drawn long before, and Sid would not get a chance to draw before he was shot. Sceanna tells the Game Master that she wants to do something with the bomb because the agent has double-crossed her.
The Game Master is intrigued and allows action to continue. Sceanna the Scientist slowly reaches for the bomb and tells the agent that if she is shot, the bomb will fall to the floor and detonate. Sceanna then tells the agent to drop his gun.

    A Game Master should have the foresight to see many of the possible endings of this game. Sid the Spy, for example, might decide to draw his gun while the scientist and agent are engaged. Who knows? The reason for spelling out this long story is to show how the following sentences led to all this fun and chaos:

    The three characters are Sid the Spy, Sceanna the Scientist, and Al the government agent.
Sid the Spy's goal is to find a bomb. Al the Agent's job is to find the spy to forward his career. Sceanna the Scientist's job is to deliver the bomb to the spy and get paid for it. Sceanna the Scientist also wants to make sure the bomb is used to blow up Burger World because she hates Burger World.

    Sid the Spy and Al the Agent both made up their own stories about what they were doing there even though it wasn't spelled out for them. Sceanna the Scientist used her own creativity to use the bomb as a bargaining tool. During the confrontation, the Game Master will have to decide if the bomb will truly detonate when it hits the floor. However, the Game Master should not tell anyone whether or not Sceanna is bluffing.

    A lot of unplanned creativity sprung from a fairly straightforward situation. The Game Master must be prepared for all of it.
The Game Master does not have to keep track of everything. A lot of action will be taken care of outside of the Game Master's presence. Players will contact the Game Master in the event of special situations. In the meantime, the Game Master should wander around the party and enjoy the party conversations.

Enjoy Party Conversations!

Introduction 
    What is a Live Action Role Playing Game? 
    How Does One Win? 
The Game Master 
    Responsibilities
    Last Minute No-Shows 
The Players 
  
Strategy
Ambiance 
Items
Conflict 
 
   Theft 
    Combat
A Practice Example of a Game

 

 

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