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Party Conversations
Rules for the Game Master and Players |
What is a Live Action
Role Playing Game?
Live action role playing games have been described by many people as theatre
without a script. This is a fairly accurate description. Each game in the Party
Conversations series is the beginning of a script. The players are acting out
the life of a person who has a unique personality and a history different from
the player's own life. Live action games are like watching half of a movie or
reading half of a book. The players determine the conclusion by acting out the
rest of the story.
Each character is provided with a character sheet that details general
information about the time period, locale, and events leading up to a particular
point in time. This sheet also gives a player the personal story of a character
including some life history and specific events integral to the game. The
personal story gives an idea of the nature of the character. It tells the player
whether the character is a rogue, an altruist, or a troublemaker. Each character
may know a little about other characters in the game especially if those
characters have "met" previously.
How Does One Win?
Each character has a goal that he or she must accomplish by the end of the game.
It is important to understand that each game is designed such that approximately
60% of the characters should be able to achieve their goals. Most of the
characters are set in opposition to each other. For example, there may be only
one "top secret bomb" in the game. However, it is very likely that two
characters have the goal of obtaining that bomb.
The game becomes even more exciting when characters find out that they cannot
complete their goals in a straightforward manner. Suddenly, everyone at the
party will be making plans and secret deals. There is no limit to the
double-crossings.
Once the game begins, the fun starts. Each player usually knows very little
about everyone else. In the first half of the game, players usually spend the
time trying to get to know all of the other characters and determining whether
or not anyone will be useful in helping them to accomplish their goals.
Later, as the game progresses, most of the players will start making deals with
one another in order to help them accomplish their goals. All Party
Conversations games have been designed to avoid the possibility of one character
simply approaching another character and asking directly for the needed items or
information.
Let's take the example of the bomb scenario. Bob is a character that has a bomb.
He is a secret government agent who is carrying the bomb in order to capture an
alleged spy. Becky is a spy. If she goes directly to Bob and asks for the bomb,
then she will most likely be arrested. It would be in Becky's best interest to
have someone else pick up the bomb for her.
The most interesting part of the game is that characters can say anything they
want. They can make up any story in order to accomplish their goals. However, if
a character, such as Bob, is found out to be a liar, his credibility will come
under question, and no one may want to deal with him for the remainder of the
game.
©2005 Games
For the Mind. All rights reserved.